using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LFromeWork
{
    /// <summary>
    /// 常量类
    /// </summary>
    public class LFConstDefine
    {
        /// <summary>
        /// AssetBundle 文件夹名称
        /// </summary>
        public static string AssetBundles = "AssetBundles";
        
        /// <summary>
        /// 版本文件名称
        /// </summary>
        public const string VersionFileName = "VersionFile.bytes";

        /// <summary>
        /// 资源版本号
        /// </summary>
        public const string AssetVersion = "AssetVersion";

        /// <summary>
        /// 资源信息文件名称
        /// </summary>
        public const string AssetInfoName = "AssetInfo.bytes";

        /// <summary>
        /// 版本号文件名称
        /// </summary>
        public const string VersionNumberName = "VersionNumber.txt";
    }
}